Optic flow is everywhere, all the time (same with other energy arrays, like the acoustic array). We depend on this fact deeply. When we are cast adrift from information, our behaviour quickly accumulates errors and strays in often disastrous ways. One example is the case of friction, which doesn't exist until two surfaces are in contact and therefore does not create information about itself that is available ahead of that contact. In another example, when cut off from landmarks, people walk in huge circles, getting seriously lost and confused; Souman, Frissen, Sreenivasa & Ernst, 2009). A simple version of this is the game of walking with your eyes closed; you quickly lose all confidence about where you are and what's happening and it's actually very difficult to make yourself walk at normal speed.
The Perilous proposal is that behaviour emerges in real time, as a function of the current flow of information, and that this flow is typically dense and continuous, not intermittent. I will illustrate this with an example of two designed sets of instructions for navigating though a building, where the dense information set leads to better, more stable behaviour.